Maps & Walkthroughs
Project: Escape Room currently features 10 themed maps. Each uses environmental puzzles, keypad codes, keys, and inventory items. Solutions below reflect community-verified routes as of the last update—verify in-game if a puzzle behaves differently after patches.
Last verified: June 2026. New maps and puzzle tweaks ship regularly via Serif Games.
School
Beginner-friendly entry map
- In the starting classroom, collect four digits from the drawer (8), green board (6), poster (3), and notice board (2). Enter 8263 on the computer.
- Read book order clues on desks, then count hallway objects in the order shown on notes: Apples, Red Lockers, Doors, Water Fountains. Code: 4862 opens the red locker for the Classroom 3-A key.
- Take the paintbrush in Classroom 3-A. In Classroom 1-A, note wall numbers 1=Red, 2=Yellow, 3=Pink and paint canvases in 3-A to match.
- An arrow appears on the green board. Collect the screwdriver, open the metal grate beside the green locker in 1-A, and find the Front Entrance key under a floor tile.
- Use the Front Entrance key at the main exit to complete the escape.
Quick answers
- Computer: 8263
- Red locker: 4862
- Paint order: Red, Yellow, Pink
Prison
Medium; counting and sequence puzzles
- Use the plunger under the bed, then the toilet to obtain the Prison Cell key. Exit your cell.
- Follow corridor picture order: Teddy, Tool, Burger, Apple. Count tally marks in each referenced cell: 7, 8, 6, 3. Keypad code: 7863.
- Progress through yard and gym puzzles (dumbbell weights code 5305 for shed/shovel areas in Challenge routes).
- Locate guard uniform clues for dig spots; use the shovel to recover the Gate Padlock key.
- Unlock the final gate padlock to trigger the escape sequence.
Quick answers
- Cell block keypad: 7863
- Dumbbell shed (where applicable): 5305
Bank
Hard; multi-room vault and valve logic
- Vault spawn: gold bars on shelves form code 743 for locker 1849. Retrieve the screwdriver.
- Unscrew the vent, navigate the maze, and activate three hidden levers before the main lever opens the next vent.
- Reception painting puzzle: place five items on holders in the order indicated by paintings (search bathroom and office for items).
- Dodge laser hallway, solve security cam 3 “missing object” clue, and obtain the hammer from the locker code.
- Sewer valves: align each valve to pipe-end clues (flower petal south, compass NE, arrow east, gauge SW). Collect the final key and exit.
Quick answers
- Locker 1849: 743
- Valves: follow pipe-end environmental clues
Pyramid
Hard; symbol, compass, and observation chains
- Coffin dot order maps to symbols: Crown, Ankh, Flag, Fish, Arrow, Bull, Vase, Lizard (use elimination when one symbol is hidden).
- Hourglass room: set fill levels—Red Half, Blue Quarter, Green Full, Yellow Half.
- Magnifying glass puzzle: select Bird, Bowl, Human symbols from hidden clue panels.
- Compass room: Clockwise South, Anticlockwise Northwest, Clockwise East, Anticlockwise Southwest.
- Gem eyes: count diamonds by color—Blue 3, Green 7, Purple 3, Red 4. Proceed through the final door.
Quick answers
- Coffins: Crown → Lizard order
- Gems: 3, 7, 3, 4
- Compass: S, NW, E, SW pattern
Temple
Medium–hard; gem collection and brazier pattern
- Activate switches across pillars and rubble to earn the Ruby for the pedestal.
- Solve the color sequence puzzle (Blue, Pink, Green, Black) for the Amethyst.
- Cross the pond path, lift the broken tile for a rusty key, dive to open the underwater box for the Sapphire.
- Light braziers to match lily-pad flower patterns observed in the Ruby and Amethyst rooms.
- Throne riddle yields code 2741. Return to the amethyst room stone wheel and align numbers to escape.
Quick answers
- Throne / wheel code: 2741
- Colors: Blue, Pink, Green, Black
Spaceship
Medium; math table and breaker switches
- Open the blue-lock door and reach the tables room. Sum each table A–D in order for code 3953 (green key card cupboard).
- Collect keys from side rooms; repair the breaker box using switches 01, 03, 06, 08, 09, 10 per tablet error code.
- Crowbar the red-lock door jammed near the tables wing.
- Constellation window reveals escape pod digits. Enter 4715 on the escape pod and press the red launch button.
Quick answers
- Table cupboard: 3953
- Escape pod: 4715
- Breaker: 01,03,06,08,09,10
Pirate Ship
Medium; card matching and cannon sequence
- Starting cabin: find scattered digits for the first 4-digit lock (commonly 5486 from room clues).
- Assign symbols to chest colors using wall clues; take the key to the Captain’s Room.
- Match 6×4 playing cards (pairs: Kings, Queens, Jokers, etc.) to earn a chess piece; place it on the board to unlock the deck door.
- Fire cannons in order from 1 cannonball up to 6 cannonballs beside each cannon.
- Top deck map X matches Captain’s table map—opens paddle drawer. Row the escape boat to finish.
Quick answers
- First lock: 5486 (verify room clues)
- Cannons: 1 through 6 in order
Zoo
Easier; color buttons and gift shop math
- Four white squares on the large rock: press animal color buttons in clue order to get the monkey exhibit key. Enter zoo staff only door.
- Shuffle aquarium nameplates to match correct animal displays; gift shop opens.
- Add gift prices for total 51.50 at the cash machine for another gift shop key.
- Collect five $5 bills (crane claw office, hole near exhibits, bus seat, and other map hides) and board the bus to escape.
Quick answers
- Gift total: 51.50
- Need five $5 bills for bus fare
Santa's Workshop
Seasonal; multi-room crafting chain
- First room: assemble the robot from scattered parts.
- Second room: complete four mini-games in sequence.
- Third room: gift-wrap items per indirect clues.
- Fourth room: inspect toys; note the green book on the document printout.
- Click the lone green book on the mini-game bookshelf to reveal the secret room. Safe hint “time heals all wounds”—clock shows 12:45, code 1245. Take key and exit main gate.
Quick answers
- Safe code: 1245
- Hidden door: green book on bookshelf
Lab
Newer map; science panel tuning
- Starting cabin: locate the computer unlock code from environmental notes.
- Test tube color puzzle: match tube colors to clue chart in the lab station.
- Plant room: replicate the flower pattern; use the red button on the empty slot to enter.
- Control room: set Water 4, Food 2, Oxygen 27%, Temperature 75 from papers and gauges.
- Take screwdriver, open the vent above the shutter key area, and crawl through to escape.
Quick answers
- Control panel: Water 4, Food 2, O2 27%, Temp 75
Beginner vs Challenge
Every map in Project: Escape Room can be played in Beginner or Challenge mode. Beginner simplifies certain logic chains and is the best starting point if you are new to escape rooms or playing on mobile.
Challenge mode uses stricter timers, denser clue layouts, or extra steps—community badge data shows Challenge escape rates often sit between 6% and 13%, while Beginner awards are far more common for the same maps.
- Start with School or Zoo on Beginner before attempting Challenge.
- Pyramid and Bank Challenge are among the steepest difficulty spikes—use this wiki’s quick answer blocks when stuck.
- Private servers support up to 10 players; standard public lobbies allow up to 5.
- There is no pause and no built-in free hints during a run—plan routes before entering Challenge.
Controls
Project: Escape Room uses standard Roblox interaction on PC, mobile, and console. Most puzzles require clicking objects, dragging items to hotspots, and entering keypad digits.
- PC: Click to interact; E or click on proximity prompts for tools and doors.
- Mobile: Tap precisely on small objects (keys, tiles, vent screws)—zoom the camera when the game allows.
- Console/Xbox: Use Roblox default interact button for prompts; movement sticks help laser and maze sections in Bank.
- Inventory items must be equipped or selected before use on targets (keypads, grates, valves).
Codes & Rewards
There are no official Roblox promo codes for Project: Escape Room (Place ID 17844293708) that grant free items or skips. Many websites list unrelated codes for the older DevUltra game Escape Room or for real-world escape room businesses—those will not work here.
Follow the Serif Games Roblox group and game page for legitimate update announcements. Never enter account passwords on third-party “code generator” sites.
- In-game “codes” are puzzle solutions (e.g., keypad 8263), not redeemable promo strings.
- Permanent map Hints cost 25 Robux each in the store—optional, not required if you use walkthroughs.
- Badges track escapes per map and mode (e.g., Escaped Pyramid Challenge).
Items & Keys
Keys and tools are map-specific and do not carry between rooms. Common item types:
- Classroom keys (School): Classroom 1-A, 3-A, Front Entrance.
- Prison: Prison Cell key, shovel, Gate Padlock key.
- Bank: Screwdriver, hammer, valve key, painting quest items.
- Pyramid: Symbol tablets, hourglass inputs, gem counts.
- Temple: Ruby, Amethyst, Sapphire, torch for braziers.
- Spaceship: Color key cards, crowbar, pod access.
- Pirate Ship: Chest key, chess piece, paddle.
- Zoo: Exhibit keys, gift shop keys, bus fare bills.
- Santa's Workshop: Robot parts, wrapped gifts, safe key.
- Lab: Test tubes, red button, screwdriver, control key.
Hints, Badges & Store
The in-game store sells permanent per-map Hint products (typically 25 Robux) that nudge you toward the next objective. This wiki is a free alternative with full step lists.
- Welcome badge: awarded on first join.
- Per-map badges distinguish Beginner vs Challenge escapes.
- Private servers: up to 10 players for coordinated puzzle solving.
- Voice chat is not supported on the experience page—use external voice if coordinating with friends.
Multiplayer & Tips
Co-op is strongly recommended for Challenge maps. Split responsibilities so one player tracks codes while others search for physical clues.
- Call out keypad digits clearly—wrong entries can waste time on timed sections.
- Bank lasers and Prison yard sections benefit from one player watching guards or patterns while others solve.
- Mobile players: assign reading-heavy tasks to desktop teammates when possible.
- Re-enter Beginner to teach new friends before farming Challenge badges.
FAQ
Is this the same as DevUltra’s Escape Room?
No. Project: Escape Room is by seriif (Serif Games). The classic Escape Room (Place ID 707652019) is a different franchise with its own maps and codes.
Are there working promo codes?
Not for this game. Ignore coupon sites and old Escape Room code lists. Puzzle keypad numbers in our Maps section are gameplay solutions, not redeem codes.
Is there a tier list or meta build?
No competitive tier list applies—this is a cooperative puzzle game. Map difficulty is subjective; most players rank Bank, Pyramid, and Lab among the hardest.
Are there official auto-complete scripts?
No supported scripts exist. Executors violate Roblox Terms of Use and rarely solve dynamic puzzles. Use walkthroughs instead.
How many maps are there?
Ten: School, Prison, Bank, Pyramid, Temple, Spaceship, Pirate Ship, Zoo, Santa’s Workshop, and Lab. More maps are announced via the Serif Games group.
What's New
The experience receives frequent map and event updates. Recent community focus includes Pyramid tuning and the Lab release, with Bank and seasonal Workshop content still in rotation.
- Pyramid event messaging and badge splits for Beginner vs Challenge.
- Lab map: science-themed puzzles and control room finale.
- Check the Roblox game page and Serif Games group for patch notes before speed-running Challenge badges.
Last updated: 2026-06-04